Augmented, Virtual + Mixed Reality

Immersive Technology in Education

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    Thyng - Day 22 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 23, 2019

    Thyng - Day 22 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. From large corporations to classroom projects, Thyng has delivered the awe of augmented reality using surface tracking and scannable targets. The Thyng team has made an AR creation product that can work on new and old devices, which is a significant benefit for our classrooms. The app allows you to either scan a t
    VirtualSpeech - Day 21 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 22, 2019

    VirtualSpeech - Day 21 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I’m waiting behind the stage. My hearts starts beating, and my lungs start to feel tight like I can’t take a deep breath. I’m given the nod to head on stage. Every step in my high heels feels unstable as if I’m doomed to slip at any moment. My last thought before I reach the microphone, “why did I sign up for this
    WDR AR - Day 20
    Jaime Donally
    • Mar 21, 2019

    WDR AR - Day 20

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. The app I am sharing with you today has literally brought me to tears. The WDR AR app (iOS & Android) describes the life of children during the Second World War between 1933 and 1945. Those children are now over 80 years old, and this project captured their stories to explain what it was like during the Nazi regim
    Google Street View - Day 19
    Jaime Donally
    • Mar 20, 2019

    Google Street View - Day 19

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. One of the tools that I believe should be in every classroom is the Google Street View app (iOS & Android). Many tools are full of AR/VR experiences, but not as many that allow students to create content. In addition to the option to develop AR/VR, having access to your 360 content is becoming more and more critic
    Catchy Words AR - Day 18 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 19, 2019

    Catchy Words AR - Day 18 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. When ARKit apps first started to roll out in the App Store, I ran across the Catchy Words AR app. I didn’t give it much credit initially because I didn’t think it was more than a 3D hangman game. After testing the game, I was pleasantly surprised that I enjoyed playing. In the first release of the app, the words w
    Magicplan - Day 17 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 18, 2019

    Magicplan - Day 17 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. As a former math teacher, the Magicplan app has always been appealing to me. One of the projects I loved to do with my students was creating blueprints. Students would need to make a home, limited to 1200 square feet on grid paper. They were required to include a kitchen, at least one room and a standard garage. W
    Experience Real History - Day 16 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 16, 2019

    Experience Real History - Day 16 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. History just got a lot more interesting with the immersive technology work by Experience Real History (ERH). The company, (formerly called Alamo Reality) completed a project focused on exploring the Alamo with intense, immersive experiences. Using augmented and virtual reality, the company brought to life the Alam
    YouTube - Day 15 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 15, 2019

    YouTube - Day 15 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. If you’re looking for a way to bring 360 video content into your classroom, you have a free and easy option using YouTube. The website is often used in education for traditional 2D videos, while a 360 experience is much more beneficial and personalized for our students. The same video can offer a different view fo
    Moatboat - Day 14 of #31DaysofARVRinEDU
    Hannah Donally (Guest Student Blogger)
    • Mar 14, 2019

    Moatboat - Day 14 of #31DaysofARVRinEDU

    Guest blog post by high school student, Hannah Donally You say over the microphone, “Orange Cat, fight Arctic Fox!” and anticipate if what you said would actually happen. So far, you're pretty satisfied with how your city turned out. The farm for the family of three is finished, and now you enjoy the commands you could give to literally anything using the app, Moatboat. Students can use Moatboat to explore different animal species and demonstrate the life cycle. Maybe you w
    Google Tour Creator - Day 13 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 14, 2019

    Google Tour Creator - Day 13 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I am revisiting the Google Tour Creator site after initially sharing it with the ARVRinEDU community in May of 2018. The site looks much better since the original release last year, and the experience is indeed more user-friendly. One of the most popular ways of using Tour Creator is creating your own Google Exped
    3DBear - Day 12 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 12, 2019

    3DBear - Day 12 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I was first exposed to 3DBear at FETC 2018 by the recommendation by the EdTech Guys. I made my way to the expo hall to explore the augmented reality app. The messaging heavily focused on 3D printing in connection to AR and the demo confirmed the association with a campus makerspace. (Michael Drezek showing 3DBear)
    Moments AR - Day 9 #31DaysofARVRinEDU
    Marialice Curran (Guest Blogger)
    • Mar 9, 2019

    Moments AR - Day 9 #31DaysofARVRinEDU

    Guest blog post by Marialice Curran Building Empathy and Compassion with Moments AR To me, immersive technology is the future of digital citizenship, and as we all know, the future is already here. Our collective goal, in and out of the classroom, needs to introduce each student to experience empathy and compassion for people in local, global and digital communities. Building this foundation allows our students to literally walk the walk of others and experience the emotions
    Qlone - Day 8 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 9, 2019

    Qlone - Day 8 #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. If you’ve ever wondered if you could use your phone to scan items to turn them into a 3D file, the answer is YES! When I first started using the Qlone app (pronounced clone), I couldn’t believe how my real-life items could become 3D objects for my AR and VR projects. Here are the steps to get you started: 1. Do
    Eureca - Day 7 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 8, 2019

    Eureca - Day 7 #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. A while back, I was connecting with Eureca on an augmented reality app that had built in questions to connect students with learning. Today, Eureca has brought in so much more content to drive home learning. Download the Eureca app now! When you open the app, you can add up to 4 profiles on a single device to cust
    Creator AVR - Day 6 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 7, 2019

    Creator AVR - Day 6 #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. A few years ago, I ran across a resource with a huge library of 3D content by EON Reality. Later, they released an app that works great in a classroom called Creator AVR. The app has many different content areas including engineering, animal life, biology, chemistry, culture and the arts, electronics, history, mat
    Hacking Nearpod - Day 3 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 3, 2019

    Hacking Nearpod - Day 3 #31DaysofARVRinEDU

    Since Nearpod offers a browser in the lessons, a few immersive technology resources can be incorporated.
    Classimmerse - Day 2 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 2, 2019

    Classimmerse - Day 2 #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. About a year ago, I decided to spend a little money on a virtual reality device. As you’ll find in many of my resources, my focus is always on the practical use of immersive technology for the classroom. There are unbelievable experiences on high end augmented and virtual reality devices, but it’s not always reali
    disruptED - Day 1 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 1, 2019

    disruptED - Day 1 #31DaysofARVRinEDU

    I’m thrilled to begin the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR), or virtual reality (VR) resource to bring into the classroom. After hearing from attendees at EdTech conferences these past few months, early elementary AR/VR resources are difficult to find. The tools often require students to read and type to participate in the immersive experience. In addition, the curriculum may not be relevant for early elementary classrooms, therefore m
    #31DaysofARVRinEDU
    Jaime Donally
    • Feb 18, 2019

    #31DaysofARVRinEDU

    I'm thrilled to share an exciting month ahead with every day filled with augmented or virtual reality resources. All subscribers will be notified daily of the tools with a description on how it relates to classroom curriculum. How to Get Started: Follow #ARVRinEDU on Twitter & join the Facebook group Open the emails from the daily blogs in March Share ARVRinEDU.com with educators - then they get the resources, too! Post how these tools are used in the classroom on social medi
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    ARVRinEDU® started in 2016 by Jaime Donally

    jaimedonally@gmail.com

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