Augmented, Virtual + Mixed Reality

Immersive Technology in Education

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    Day 21: Gadgeteer
    Jaime Donally
    • Mar 21, 2020

    Day 21: Gadgeteer

    The Rube Goldberg machine has been part of many makerspaces and classrooms across the world because the chain reaction challenges are so addicting and fun. I’ve recently wondered if we have anything like this available using immersive technology. I was excited to find the Gadgeteer app available on the Oculus Quest. The app begins by bringing you through the tutorial to show how to use the dual remotes and tools to solve the challenges. After the tutorial, the game starts and
    Day 16: Kai's Clan
    Jaime Donally
    • Mar 16, 2020

    Day 16: Kai's Clan

    The Kai’s Clan products have been making a big impression in 2020 and rightfully so! The New Zealand based robotics company is doing something quite unique. They’ve managed to make a product that combines robots, coding, augmented reality, virtual reality, and they’ve succeeded in doing it in a multiplayer game! I've had a chance to collaborate with David Lockett as his middle school students have used Kai's Clan extensively in classroom activities and presented their work to
    Day 10: disruptED
    Jaime Donally
    • Mar 10, 2020

    Day 10: disruptED

    I first connected with disruptED when attending MassCUE a few years back. I was intrigued by the literacy component for our early readers, but the bright colors, fun activities, AR, and VR experience kept me at the booth. I learned that disruptED was started by Kate (founder) because of her learning journey as a student. She wants all students to have access to learning that makes a lasting impact on their own journey. As listed in their mission statement, “learners of all ty
    Day 8: Mozilla Hubs
    Jaime Donally
    • Mar 8, 2020

    Day 8: Mozilla Hubs

    As many of you know, schools, events, and conferences are beginning to close to limit potential exposure of the coronavirus (COVID-19). Our current situation is drawing attention to possible options when it comes to face to face meetings that provide meaningful learning opportunities. A variety of online meeting spaces allow connections through video chat, but there are also many new virtual spaces released in the past few years that will enable connections in a 360 environme
    Day 6: MEL Science
    Jaime Donally
    • Mar 6, 2020

    Day 6: MEL Science

    I had the honor of attending and presenting at the EdCrunch conference in Moscow this past fall. While visiting, I met with some of the MEL Science team and discussed their innovative products. I didn’t quite grasp all they were explaining to me at the time but later received three boxes in the mail with the MEL Kids products and their MEL Chemistry experiments. Fast forward three months, I finally opened the kits as I was preparing for spring conferences. I decided to test o
    Day 2: Oculus Headsets
    Jaime Donally
    • Mar 2, 2020

    Day 2: Oculus Headsets

    When Oculus first released its standalone VR headset, I immediately ran down to Best Buy to purchase my very own Oculus Go. The device was incredibly easy to set up, and my first conversation in the headset was with Amanda Fox. We were shocked by how clearly our discussion was heard in the headset while those standing around us couldn’t hear anything. I found a ton of educational content for the Go, especially within a few months after the release day. I only spent money on o
    Google Expeditions VR + AR
    Jaime Donally
    • Jul 30, 2019

    Google Expeditions VR + AR

    As many of you know, I rarely share Google Expeditions because so many educators already share out these resources. Some recent updates have brought back my excitement for the tool, and I'm happy to share this out with the ARVRinEDU community! CHROMEBOOKS The more I share immersive technology around the country, I find more and more schools are purchasing Chromebooks in their device refresh. The technology department loves the cost and setup with Chromebooks, but I'm sad to
    ISTE Events + BINGO
    Jaime Donally
    • Jun 4, 2019

    ISTE Events + BINGO

    June is a busy month with the end of the school year activities, summer vacations, and EdTech conferences. I have a few conferences I plan to attend in June, and one special event that I look forward to all year long! I'm excited to share augmented and virtual reality events at ISTE this month. If you haven't heard of ISTE, it's an international conference held each year in various locations around the country. The conference this year is located in Philadelphia and pulls in
    Apollo 11 - Day 30 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 31, 2019

    Apollo 11 - Day 30 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resources to bring into the classroom. The Apollo 11 VR experience in the Oculus Go was worth every penny! I spent $4.99 on my first paid app because other users highly recommended this VR experience. I didn't plan to spend money on the Go apps because I knew I focus on more free apps for educators. However, I'm thankful that I took the leap and purch
    RoundMe - Day 28 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 29, 2019

    RoundMe - Day 28 of #31DaysofARVRinEDU

    I’m thrilled to begin the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR), or virtual reality (VR) resource to bring into the classroom. The RoundMe website is full of beautiful 360 images from locations around the world. From oceans to buildings to vacation locations, the 360 images include high quality, breathtaking experiences. The RoundMe site allows users to upload their own content, build virtual reality tours to showcase their work and easily
    StoryUp - Day 25 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 26, 2019

    StoryUp - Day 25 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. There are AR/VR apps that focus on the curriculum and experiences, and then there are apps that provide a deeper connection with our students as it speaks to their social-emotional state and empathy. I originally ran across StoryUp (iOS and Android and Oculus Go) in my search for VR storytelling, but I've found th
    360 Camera - Day 24 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 25, 2019

    360 Camera - Day 24 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. My first 360 camera purchase took quite some time and research. I used Google Street View for several years before making the purchase, and it was challenging to find the right camera for my needs and interests. There were specific features I was looking to have in a 360 camera. Since 360 cameras were relatively l
    VirtualSpeech - Day 21 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 22, 2019

    VirtualSpeech - Day 21 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I’m waiting behind the stage. My hearts starts beating, and my lungs start to feel tight like I can’t take a deep breath. I’m given the nod to head on stage. Every step in my high heels feels unstable as if I’m doomed to slip at any moment. My last thought before I reach the microphone, “why did I sign up for this
    Google Street View - Day 19
    Jaime Donally
    • Mar 20, 2019

    Google Street View - Day 19

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. One of the tools that I believe should be in every classroom is the Google Street View app (iOS & Android). Many tools are full of AR/VR experiences, but not as many that allow students to create content. In addition to the option to develop AR/VR, having access to your 360 content is becoming more and more critic
    Experience Real History - Day 16 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 16, 2019

    Experience Real History - Day 16 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. History just got a lot more interesting with the immersive technology work by Experience Real History (ERH). The company, (formerly called Alamo Reality) completed a project focused on exploring the Alamo with intense, immersive experiences. Using augmented and virtual reality, the company brought to life the Alam
    YouTube - Day 15 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 15, 2019

    YouTube - Day 15 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. If you’re looking for a way to bring 360 video content into your classroom, you have a free and easy option using YouTube. The website is often used in education for traditional 2D videos, while a 360 experience is much more beneficial and personalized for our students. The same video can offer a different view fo
    Google Tour Creator - Day 13 of #31DaysofARVRinEDU
    Jaime Donally
    • Mar 14, 2019

    Google Tour Creator - Day 13 of #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I am revisiting the Google Tour Creator site after initially sharing it with the ARVRinEDU community in May of 2018. The site looks much better since the original release last year, and the experience is indeed more user-friendly. One of the most popular ways of using Tour Creator is creating your own Google Exped
    AR VR Molecules Editor - Day 11 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 12, 2019

    AR VR Molecules Editor - Day 11 #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I ran across this resource when I received a request by Deanne Polean for one of her science teachers. The app is available for both iOS and Android devices at the price of $1.99. The AR VR Molecules app allows students to view atoms and bonds in virtual reality. The app takes the virtual reality experience a step
    Curiscope - Day 10 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 11, 2019

    Curiscope - Day 10 #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. The Curiscope team has created a way to explore human anatomy in a realistic, amazing experience. With the use of a mobile device and the virtuali-tee shirt, students can see the circulatory, respiratory, skeletal, renal and digestive system in the human body. As you can see below, the app opens the camera to make
    Creator AVR - Day 6 #31DaysofARVRinEDU
    Jaime Donally
    • Mar 7, 2019

    Creator AVR - Day 6 #31DaysofARVRinEDU

    I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. A few years ago, I ran across a resource with a huge library of 3D content by EON Reality. Later, they released an app that works great in a classroom called Creator AVR. The app has many different content areas including engineering, animal life, biology, chemistry, culture and the arts, electronics, history, mat
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    ARVRinEDU® started in 2016 by Jaime Donally

    jaimedonally@gmail.com

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