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  • Writer's pictureJaime Donally

Day 17: Metaverse

The Metaverse studio and application have been around for a little while, but they've continued to expand options for creators to build in the studio. Most resources I share are tools that anyone can begin using without any prior knowledge or understanding of AR/VR. Metaverse is not that case. While some of the features are easy to understand, other features have components that require some training/understanding to move forward. The tutorials listed are perfect, but keep in mind that you will have a learning curve when beginning to use Metaverse.

The advantage to learning the Metaverse platform is the opportunity to customize exactly what you'd like for your classroom to do. Building the AR/VR experience can offer many interactive experiences for the students, but allowing your students to build content is even better. Rachelle dene Poth is my inspiration for continuing to share Metaverse because she empowers her students to create content, without holding them back to her own knowledge of Metaverse studio.


View the simple experience I created for you in the Metaverse studio by scanning the QR code and opening it in the Metaverse app or running the scan feature within the app. Another option to view the experience is by opening this link on your mobile device https://mtvrs.io/WiseAcceptableHorsefly.

"The Metaverse application is a massive immersive technology resource for education. The application is able to customize experiences using both AR and VR, questions, polls, pictures, and so much more. Using Metaverse, educators and students build AR/VR experiences that can gather results, provide information, create leaderboards, set timers, and collect points, among other possibilities." page 40 of The Immersive Classroom

Steps to Get Started:

  1. Go to the Metaverse website and create an account

  2. Download the Metaverse app (iOS & Android)

  3. Explore the tutorials and "create experience" in the top right corner

  4. Share your experience with others by showing the QR code or link. An additional link is available to allow others to modify your experience.

Continue to follow the #31DaysofARVRinEDU this month as we explore immersive resources.


UPDATE: The winners of The Immersive Classroom book giveaway will be announced LIVE on March 31st. More information to come. Thanks to ISTE, we are giving away 10 signed copies of The Immersive Classroom. Post how these tools can be used in the classroom on social media using #31DaysofARVRinEDU and WIN!


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