Day 23: Google WebXR
A few years ago I shared a blog post on the use of augmented reality found directly in our browsers. The Google WebXR experience was initially available when searching for specific animals such as deer or cat. As time has passed, those experiences have grown to more animals and many more categories.
Searching for these WebXR experiences on your mobile device requires them to function with your ARKit or ARCore compatible device. Since the technology was first released on mobile devices in 2017, it's now widely available across the world, estimated to be on more than half of the phones used today. This is great news for the future of research as our search results are more than text but now 3D experiences that arrive in our rooms. Check out some of the searches you can experience today in my video below.
"Since that first release, Google has made more AR experiences available in your mobile browser featuring dinosaurs and insects; planets, moons, and NASA objects; and bodily systems and other science models." page 47 of The Immersive Classroom
Continue to follow the 31DaysofARVRinEDU this month as we explore immersive resources.
UPDATE: The winners of The Immersive Classroom book giveaway will be announced LIVE on March 31st. The information to join will come at the end of the month. Thanks to ISTE, we are giving away 10 signed copies of The Immersive Classroom. I need more winners! Post how these tools can be used in the classroom on social media using 31DaysofARVRinEDU and WIN!