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31DaysofARVR - Day 15-21

  • Writer: Jaime Donally
    Jaime Donally
  • 19 hours ago
  • 3 min read

As we explore Days 8-14 of #31DaysofARVRinEDU, the resources keep expanding! I will continue to offer opportunities to discover the latest augmented and virtual reality tools for the classroom. Each blog post will feature a week's worth of resources, enabling you to select the best options for your classroom needs. Throughout March, I will unveil a new resource every day, all of which will be compiled in a slide deck that will evolve as the month progresses.



Day 15 - Trivium CTE

Trivium CTE’s virtual reality platform connects classroom learning with real-world experiences. It provides career pathways in various fields, including:

  • Health Sciences

  • Information Technology

  • Advanced Manufacturing

  • Digital Media

This platform immerses students in realistic environments, enabling them to:

  • Explore different professions

  • Build essential skills

  • Prepare for their future careers


Halo AR transforms static museum displays into interactive experiences with lifelike digital content. Places like Earthplace use it to enrich science exhibits with 3D animals and immersive tours. Artists such as Troy Lamarr Chew make galleries more engaging by inviting visitors to explore symbolism.


Halo AR features AR flashcards, interactive artwork, and storytelling elements, supporting multilingual interpretations and visualizations of historic sites. It offers museum benefits like retail integration, self-guided tours, and scavenger hunts. With its no-code app and custom solutions, Halo AR helps museums create unique visitor experiences.


VIVES University of Applied Sciences in Flanders has partnered with VirtualSpeech to introduce virtual reality (VR) into its soft-skills training. This program offers 20,000 students and staff immersive simulations to bridge the gap between theory and practice. By using VR, they can practice essential skills like meetings and presentations in realistic settings, improving their readiness for future workplaces. On average, skills improved by 15%, and students are more engaged and better-prepared for traditional classes. This initiative supports VIVES’s commitment to innovative and future-proof education.


Day 18 - McGraw Hill AR - Big Dig

McGraw Hill AR is at it again with its latest augmented reality activity. In this science activity, students will search for fossils to learn about old environments and the amazing animals that lived long ago. Students are equipped with virtual excavation tools to assist in their explorations. As students choose the appropriate tool for each task, they enhance their problem-solving skills while gaining valuable insights into the natural world.


Delightex Edu has launched an exciting new update featuring the South Korea collection, a set of 3D assets designed to enhance immersive learning experiences by integrating Korean culture into digital environments. This collection includes traditional elements like Hanbok and Hanok, as well as modern K-inspired characters, offering educators and students a unique opportunity to explore Korean history and contemporary culture through storytelling and interactive design.


By combining heritage and modern expression, the collection promotes cultural exploration, digital storytelling, and cross-curricular connections. The update also integrates the Objaverse library, allowing users to expand their projects with a vast array of 3D models, further enriching the learning experience.


Learn about the statistics for the future of VR learning. Virtual reality is expected to play a crucial role in transforming training and education. The VR market is expected to grow significantly, with the number of VR headsets increasing. Consumers in the US have already engaged with VR, with adoption rising. The advantages of VR in learning are high, as it has been shown to significantly enhance learning effectiveness, boost learners' confidence, and improve focus by minimizing distractions.


Exploring grants and charitable programs can significantly aid the integration of augmented reality (AR) into the classroom. These funding sources, including major foundations and corporate giving programs, support initiatives that enhance student engagement and equity, particularly in underserved communities.


By incorporating AR tools like Merge EDU, educators can build 21st-century skills such as problem-solving and collaboration, aligning with many funders' priorities of STEM readiness and diversity in technology. Such funding opportunities are instrumental in preparing students for the future workforce, making them a vital consideration for educators looking to innovate their teaching methods.

Prepare for more immersive resources next weekend to get 7 additional tools to enhance your learning.

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