• Jaime Donally

Day 10: FrameVR

The FrameVR online platform is fairly new, as with most virtual reality meeting spaces. Although the concept of VR meeting spaces has been around for several years, access has been limited mainly to high-end VR headsets. Now that access to VR meeting spaces is widely available through the browser, most people can join using the devices they already have available such as computers or mobile devices.


One of my favorite options with the FrameVR platform is access to hand tracking when joining with the Oculus Quest. This feature makes the creation process much easier and authentic. Moving, rotating, enlarging and any modifications of 3D objects is awkward on a computer or mobile device. Allowing individuals the chance to use natural gestures using their hands is a necessary and expected feature for the future of VR meeting spaces.

"The FrameVR.io site also works with mobile devices, tablets, computers, and VR headsets." page 39 The Immersive Classroom

Steps to Get Started:

1. Start your account at FrameVR.io

2. Update your account and add any assets you want to use in your VR spaces (frames)

3. Share the space with students to connect and collaborate

Continue to follow the #31DaysofARVRinEDU this month as we explore immersive resources.


Thanks to ISTE, we are giving away 10 signed copies of The Immersive Classroom. Post how these tools can be used in the classroom on social media using #31DaysofARVRinEDU and WIN! Two weekly winners will be selected.


ARVRinEDU® started in 2016 by Jaime Donally

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