31 Days of ARVRinEDU Recap
The 31 Days of ARVRinEDU recap.
The 31 Days of ARVRinEDU recap.
Create immersive experiences with ease by importing 360 photos through the Extension Store.
Build amazing #AR scenes with the Aero app, & choose from various 3D content & animation options. Share your 3D scenes as a link or QR code.
Spatial added some amazing features to their virtual meeting spaces, making it easier to find 3D assets, build 3D spaces, & invite students.
Utilize a combination of three distinct tools (Ready Player Me, DeepMotion, MyWebAR) to generate an animated 3D avatar using #AI.
Discover the world of STEM by exploring these thrilling virtual simulations! Tracks include Cybersecurity, Esports, and Design Thinking.
With VictoryXR, students can explore the anatomy of a pig with realistic visuals, audio, & interactions.
Explore a virtual museum through the Verizon 5G Labs and the Smithsonian’s Open Access collections.
MegaMinds enables teachers to customize their own #3D interactive learning environments.
Bring your students on a #virtualreality journey through the heart using your browser.
Speak with students worldwide in a VR space using closed captions AND translate the text into any preferred language in real-time!
What is the metaverse and how will it impact education?
Join me LIVE tonight! I will recap the #ARVRinEDU tools shared during the #31DaysofARVRinEDU event this month on Twitter.
Get a sneak peek into the FREE #AR and #VR courses + the FREE aligned micro-credentials.
Updated with a Sketchfab integration, this #AR creation tool makes great experiences to view in your browser.
Day 10: Sketchfab @sketchfab View 3D models in AR and VR plus upload/download content.
Join Callie & RT on their magical journey to the moon. Inspire future explorers in this new graphic novel using the latest #ARVRinEDU tech.
Thematic rooms like conference buildings, boardrooms, classrooms and viallages are perfect learning environments to bring your students.
Instead of typing a description in the browser, Google Lens scans things like 3D objects, products, text, animals, and more.
Now that access to VR meeting spaces is widely available through the browser, most people can join using computers and mobile devices.