31DaysofARVR - Day 22-28
- Jaime Donally
- 4 minutes ago
- 3 min read
As we explore Days 22-28 of #31DaysofARVRinEDU, the resources keep expanding! I will continue to offer opportunities to discover the latest augmented and virtual reality tools for the classroom. Each blog post will feature a week's worth of resources, enabling you to select the best options for your classroom needs. Throughout March, I will unveil a new resource every day, all of which will be compiled in a slide deck that will evolve as the month progresses.
Day 22 - Tablecraft (Early FREE Access)
If you have access to the Meta Quest, you'll want to get this app while it's in final development. Tablecraft is one of the most playful ways to explore the elements I've ever seen. Students can atomize by bringing different items into the scene and exploding them. Once they have new elements, students can begin crafting additional items. The students are tested in unique ways, and there's even a poop extraction (crazy)! This game is wild, and I know your students will love exploring the periodic table while in virtual reality. Check it out while it's free.
Day 23 - Fibonacci Forest
Explore an exciting adventure with McGraw Hill's new augmented reality activity, the Fibonacci Forest. This innovative lesson challenges students to use their understanding of the Fibonacci Sequence to locate hidden items throughout the forest. As students explore, they must identify and collect objects representing the numbers in the sequence. As usual, the lesson concludes with a final assessment to reinforce the content.
Day 24 - PorticoXR
Have you ever felt overwhelmed by the number of apps in the App or Experience Store? Finding the right app that targets your students' specific needs and preferences can be hard, but PorticoXR has a way to minimize the research process and even support managing school devices. If you're looking for great VR app recommendations, check out these topics:
anatomy
CTE
nuclear reactions
public speaking
many more
Not only does PorticoXR research and share VR applications for the classroom, but they help educators manage the apps. Students are no longer off-task in VR headsets because schools can control what is done and when.
Day 25 - PortalVR ($12.99/per month)
If you've ever wanted to experience the Meta Quest without wearing the headset, here's a good solution. PortalVR has created a way for users to use the Meta Quest controllers, but viewed on a screen. This can be especially helpful when dealing with young students who shouldn't be on a headset yet. The Meta Quest is intended for students 10+; however, I would be very cautious putting students into the headsets at this age.
Another benefit of running the Quest experience on a screen is that it prevents students from getting sick in VR. I run into this issue a lot, and it's definitely a concern for schools to consider, and PortalVR is a fantastic alternative. I would recommend setting up a station specifically for those who need to experience the learning without the headache.
While PortalVR requires a $129.99 annual subscription ($12.99 per month), it offers a 7-day trial to see if this is the right option for your classroom.
Day 26 - Engino kidCAD 3D Viewer
Do your students love to build with Legos? The Engino app focuses on Lego creations and provides students with instructions and visuals to help them set them up correctly. Students can see each part independently and as a whole in the set. Once the student is done, they can compare the lego set with their actual Lego creation side by side using augmented reality.
Day 27 - WorldLens ($8.99)
Go on a special adventure in virtual reality while in the WorldLens app. Proclaimed as the "best possible travel experience" in VR, students can explore the world in groups ot individually with your personalized AI travel guide. Not only can you get information about what's important to your students, but it can also be translated into your preferred language.
Not only can you see nearly the entire world as it looks today, but you can also use the Time Travel feature to see what it looked like in the past. We don't need to be stuck in a classroom with this app, and your students will get the best field trip they've ever experienced.
Day 28 - Arrival.Space - Pennsylvania Harrisburg University
The Pennsylvania’s Harrisburg University of Science and Technology created a virtual replica of their building to allow students to explore, connect and learn in a virtual space. Students can join the space and have class using a computer, phone or VR headset. The space was scanned using photogrammetry which makes the experience look realistic. View the space here.
Prepare for more immersive resources next weekend to get the remaining tools to enhance your learning.
