Apollo 11 - Day 30 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resources to bring into the classroom. The Apollo 11 VR experience in the Oculus Go was worth every penny! I spent $4.99 on my first paid app because other users highly recommended this VR experience. I didn't plan to spend money on the Go apps because I knew I focus on more free apps for educators. However, I'm thankful that I took the leap and purchased this app because it made the Go more valuable for the classroom. When you first arrive in the experience, you're located in a typical living room in the '60s. The TV screen is sharing pieces of history leading up to

WallaMe - Day 29 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I was inspired to share WallaMe in the #31DaysofARVRinEDU by my friend Amy Storer. She works as an instructional coach in Montgomery, Texas and mentors educators to support their growth. Recently, she was meeting with educators that went to TCEA and they were sharing technology that they learned and brought back to their campus. Surprisingly, two of her teachers were in my AR scavenger hunt session, and they shared their experience using WallaMe (iOS and Android). Shoutout to educators Caty Oppliger and Andrea Serrill for being a

RoundMe - Day 28 of #31DaysofARVRinEDU

I’m thrilled to begin the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR), or virtual reality (VR) resource to bring into the classroom. The RoundMe website is full of beautiful 360 images from locations around the world. From oceans to buildings to vacation locations, the 360 images include high quality, breathtaking experiences. The RoundMe site allows users to upload their own content, build virtual reality tours to showcase their work and easily share with others. To begin, create a free account that allows you to upload 15 free images each month. I have yet to reach my limit, but the option to purchase a pro subscription is available if desired. After signing

Figment AR - Day 27 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. Have you ever wanted to be transported to another dimension, maybe like Dr. Strange walking through a portal? You're in luck! Using ARKit/ARCore technology, our device cameras scan our space to create AR Portals in an app called Figment AR. If your mind is racing with ideas, keep reading. The app allows the user to upload 3D objects into your space such as 3D emoji's, but I believe the difference in this resource is the portals. Drag a window into your classroom and make the window larger or smaller by pinching closed or open. St

Wonderscope - Day 26 of #31DayofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. Once upon a time, a new story app blew my mind. I had a PD session skip lunchtime because they were so engaged with the Wonderscope app. True story! If you want to fascinate your reluctant readers, you can bet that the ARKit Wonderscope app will save the day. The app begins by scanning your area and then placing items in your space. The interactions such as popping bubbles, spinning the roller coaster and finding seeds are part of the story, and you must help the story continue. Watching educators walk around the room to "play" a

StoryUp - Day 25 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. There are AR/VR apps that focus on the curriculum and experiences, and then there are apps that provide a deeper connection with our students as it speaks to their social-emotional state and empathy. I originally ran across StoryUp (iOS and Android and Oculus Go) in my search for VR storytelling, but I've found the app to be so much more than just stories. Have you wondered what crazy person would write a blog every day for a month? Me too! While some days have been more stressful than others, pushing myself to complete this task

360 Camera - Day 24 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. My first 360 camera purchase took quite some time and research. I used Google Street View for several years before making the purchase, and it was challenging to find the right camera for my needs and interests. There were specific features I was looking to have in a 360 camera. Since 360 cameras were relatively limited, I evaluated what the current qualities were most important for the way I use the device. I mainly planned to use the camera while traveling to new areas and when sharing immersive technology with educators at con

4D Anatomy - Day 23 #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I'm inspired to share this app by Amy Moffatt, a classroom teacher in Van ISD, Texas. I had the opportunity to work with the school district on a few occasions on ARVRinEDU, and Amy took the training and ran with it. She used the 4D Anatomy app (iOS only) for students to identify several items in the human body. What a fantastic idea!! Below is the activity that each student was required to find. According to Amy, here is a summary of her lesson. "I recently integrated Augmented Reality into a 7th-grade lesson over the human body

Thyng - Day 22 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. From large corporations to classroom projects, Thyng has delivered the awe of augmented reality using surface tracking and scannable targets. The Thyng team has made an AR creation product that can work on new and old devices, which is a significant benefit for our classrooms. The app allows you to either scan a trigger image or scan your floor and add 3D content, pictures, and videos. I first ran across Thyng a while back when I was looking for an alternative to Aurasma (later known as HP Reveal). I was amazed when I uploaded my

VirtualSpeech - Day 21 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I’m waiting behind the stage. My hearts starts beating, and my lungs start to feel tight like I can’t take a deep breath. I’m given the nod to head on stage. Every step in my high heels feels unstable as if I’m doomed to slip at any moment. My last thought before I reach the microphone, “why did I sign up for this?” Can you relate? So many of us have been there and done that whether its a class presentation, an interview or giving an unforgettable toast at your best friends wedding. You may remember what it was like in your first

WDR AR - Day 20

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. The app I am sharing with you today has literally brought me to tears. The WDR AR app (iOS & Android) describes the life of children during the Second World War between 1933 and 1945. Those children are now over 80 years old, and this project captured their stories to explain what it was like during the Nazi regime. WDR is a German public broadcasting institution. I don’t pretend to understand many of the struggles that we see in these augmented reality experiences, but my empathy for others has undoubtedly grown. I do believe th

Google Street View - Day 19

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. One of the tools that I believe should be in every classroom is the Google Street View app (iOS & Android). Many tools are full of AR/VR experiences, but not as many that allow students to create content. In addition to the option to develop AR/VR, having access to your 360 content is becoming more and more critical due to limited images and high costs. The Google Street View app is available on many mobile devices (new and old). To begin, students can select the camera at the bottom, right corner of the screen. Holding the devic

Catchy Words AR - Day 18 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. When ARKit apps first started to roll out in the App Store, I ran across the Catchy Words AR app. I didn’t give it much credit initially because I didn’t think it was more than a 3D hangman game. After testing the game, I was pleasantly surprised that I enjoyed playing. In the first release of the app, the words were unable to change. Shortly thereafter, an update to the app allows users to add any word they’d like or need. I witnessed this app impacting my own family. My ten-year-old daughter has dyslexia. I decided to allow her

Magicplan - Day 17 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. As a former math teacher, the Magicplan app has always been appealing to me. One of the projects I loved to do with my students was creating blueprints. Students would need to make a home, limited to 1200 square feet on grid paper. They were required to include a kitchen, at least one room and a standard garage. We worked on several mathematical concepts such as proportions, measurement, fractions, decimals and more. In this app, students can scan a room using an ARKit/ARCore compatible mobile device to map out a digital blueprin

Experience Real History - Day 16 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. History just got a lot more interesting with the immersive technology work by Experience Real History (ERH). The company, (formerly called Alamo Reality) completed a project focused on exploring the Alamo with intense, immersive experiences. Using augmented and virtual reality, the company brought to life the Alamo stories that are well known and others that are less common. The experiences are full of awe as you grow in the knowledge of history as if you’re part of the story. Check out all their products here. Don’t miss the new

YouTube - Day 15 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. If you’re looking for a way to bring 360 video content into your classroom, you have a free and easy option using YouTube. The website is often used in education for traditional 2D videos, while a 360 experience is much more beneficial and personalized for our students. The same video can offer a different view for more learning each time. Many people are unaware of how to find 360 videos on the YouTube site. Add a keyword in the search bar and run a filter to explore only 360 content. Students can view 360 videos on the web usin

Moatboat - Day 14 of #31DaysofARVRinEDU

Guest blog post by high school student, Hannah Donally You say over the microphone, “Orange Cat, fight Arctic Fox!” and anticipate if what you said would actually happen. So far, you're pretty satisfied with how your city turned out. The farm for the family of three is finished, and now you enjoy the commands you could give to literally anything using the app, Moatboat. Students can use Moatboat to explore different animal species and demonstrate the life cycle. Maybe you want to add a few sea animals here and there. By verbally giving directions, you can venture into giving commands to adjust your characters. The possibilities are endless! What makes Moatboat extra special is the augmente

Google Tour Creator - Day 13 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I am revisiting the Google Tour Creator site after initially sharing it with the ARVRinEDU community in May of 2018. The site looks much better since the original release last year, and the experience is indeed more user-friendly. One of the most popular ways of using Tour Creator is creating your own Google Expeditions. Unlike other 360 VR tours, Tour Creator allows you to use 360 images pulled from Google Maps. That’s a huge advantage for our students instead of being restricted to their own 360 content. A potential problem you

3DBear - Day 12 of #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I was first exposed to 3DBear at FETC 2018 by the recommendation by the EdTech Guys. I made my way to the expo hall to explore the augmented reality app. The messaging heavily focused on 3D printing in connection to AR and the demo confirmed the association with a campus makerspace. (Michael Drezek showing 3DBear) Fast forward to last summer, Caitlin Krause and I met with Jussi from 3DBear, and we learned how the app could support classroom learning. We shared some ideas and collaborated on ways this AR resource can make the most

AR VR Molecules Editor - Day 11 #31DaysofARVRinEDU

I’m thrilled to provide the #31DaysofARVRinEDU event! Each day in March will include an augmented (AR) or virtual reality (VR) resource to bring into the classroom. I ran across this resource when I received a request by Deanne Polean for one of her science teachers. The app is available for both iOS and Android devices at the price of $1.99. The AR VR Molecules app allows students to view atoms and bonds in virtual reality. The app takes the virtual reality experience a step further by giving students the ability to build molecule models, both organic and inorganic compounds using most of the periodic table. The experience supports single, double, triple bonds. Moving to augmented reality,

ARVRinEDU® started in 2016 by Jaime Donally

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